These markers allow you to communicate between script folders.Įxplains hows to transfer units from one player to another under various scenarios. Using Markers as Script Conditions, Instead of FlagsĮxplains how to use non-moving civilian 'markers' as script conditions, instead of flags.This tutorial explains how to add military briefing captions to your Zero Hour map.Įxplains how to add weather effects - including rain and snow - to your single-player or multiplayer C&C Generals or Zero Hour map.Įxplains how to make an AI player build units in your C&C Generals or Zero Hour mission. This tutorial goes over adding a train to your map, setting up the railroads, and making the cars garrisonable to provide for new tactics and strategies. This tutorial explains how to add a dam with draining water into one of your maps (like in the single-player missions) to create a new level of realism. In the next era of military strategy and might, youll need to command a more technologically advanced arsenal to defeat new, more powerful enemies. This tutorial explains how to add AI (Artificial Intelligence) to a multiplayer map, allowing computer players to play on maps effectively.ĭetails how to create a nice, professional-looking cliff using World Builder. Prepare to unleash the absolute latest in modern weapons technology against the worlds most powerful Generals in Command & Conquer Generals: Zero Hour. Some basic information about scripting is also covered. This tutorial goes over the basics of making maps in World Builder, covering topics ranging from adding water and mountains to creating roads and adding buildings.